﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PaintIsland
{
    public static class UsableBlock
    {
        public static bool IsBlockUsable(BlockID id)
        {
            switch (id)
            {
                case BlockID.CraftTable:
                    return true;
                default:
                    return false;
            }
        }
    }
}
